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Topics - toni

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1
Apex Legends / [RELEASE] APEX LEGENDS ESP AND AIMBOT / AIM ASSIST
« on: May 24, 2020, 03:07:54 PM »
How to use video:

https://youtu.be/I9J5p1eJkPs

pre-requisite:
make sure you have c++ redistributable latest one
link : https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
make sure also you disable windows defender/ antivirus
steps:
1.Download the hack and run it as administrator
2.As long as the loader screen is green you are fine
3.Wait for it to say:  make sure there are no error while loading drivers
4.Then the loader will auto inject its driver
5.You will see on top of screen a " OK " sign
6.And a new windows will popup and says: waiting for game to launch
7.then open origin launch apex and change ur video mode to borderless, otherwise the hack wont run.
i will make a tutorial soon about it stay updated...

link for hack file: (need 5 post to download)
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2
C++ and C# / [OUTDATED] Spoofer for 90% games prebuilt
« on: May 13, 2020, 11:06:34 AM »
I am releasing a spoofer driver released by Joona70 on github, but i updated the code because it was detected last week and now it is working on 90% of games, this spoofer can be used to any game, not detected till now
to inject it download kdmapper, or build one ( IT IS BETTER TO BUILD ONE , bcz downloaded one are detected) so get source code  edit the code dont mess it up, and build ur solution.( link for source code down at the bottom )
you will get ur kdmapper.exe in the location of the project u built.

open cmd there as admin
and make sure spoof .sys the file you will download will be in same location as the kdmapper
type in kdmapper.exe spoof.sys
and press enter
tried my best to make it signed, if it doesnt work disable driver signing and get a bypass for games, bcz games that uses eac and valorant doesnt run if u have driver signature enabled ( i lack time to make a bypass )
close the cmd and run the game  it should work,

NOTE: downloaded kdmapper wont work bcz they are detected
                 i lack time for support these days.
                 those steps should be repeated everytime you restart your pc
                 it is better also to build ur own spoof driver but this one will do the job for you till now
i know 1 week and this will be detected but i will try my best to update stuff for you guys  ;D
and sorry for not having time for support or for a tutorial :'(

worked so far on apex, warzone, pubg lite and fortnite

Link for kdmapper source code:
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Link for spoofer driver:
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3
PUBG Mobile / [RELEASE] PUBG MOBILE EMULATOR BYPASS DETECTION
« on: May 05, 2020, 08:47:04 PM »
LD Player only for spectator mode

tutorial:
 
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link files: 
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4
PUBG Lite / [OUTDATED] PUBG LITE ESP + Aim HACK + Speed Hack
« on: May 03, 2020, 11:07:46 AM »
 installation tutorial:
https://youtu.be/aahd4NDRC-0
 :)
 :)
files:

Download the PUBGLite hack for free now:

POST COUNT BASED GROUPS

NAME                                       POSTS
   
Fresh Meat                               0
Bandit                                             5
Full Member                             50
Infected                                       100
Spammer                               200

Before downloading make sure u r using the hack on guest account. Make a guest account with admin permission in your pc and then use because its a Chinese hack and there can be a risk



Download:

If you cannot do 100 posts. You can become a VIP on forum for a month and all links on forum will be Unlocked
https://gamingforecast.net/index.php?board=42.0


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5
Apex Legends / APEX LEGENDS OFFSETS
« on: April 27, 2020, 01:48:16 PM »
not a full list of offsets, but those are the one you need to build an aimbot and an esp:   
        uint32_t time_date_stamp = 0x5e97b728;
   uint32_t checksum = 0x1f873a4;

   uint32_t client_state = 0x114bed0;
   uint32_t client_signon_state = 0x0098;
   uint32_t client_level_name = 0x01b8;

   uint32_t view_render = 0xcb0da70;
   uint32_t view_matrix = 0x1b3bd0;
   uint32_t global_vars = 0x114bbd0;

   uint32_t input_system = 0x011bb900;
   uint32_t input_button_state = 0xb0;

   uint32_t in_attack = 0x0cb2f260;
   uint32_t in_jump = 0x0cb2f2f0;

   uint32_t local_entity = 0x1074c14;
   uint32_t entity_list = 0x1897f38;

   uint32_t entity_model_name = 0x0030;
   uint32_t entity_flags = 0x0098;
   uint32_t entity_origin = 0x014c;
   uint32_t entity_team_num = 0x03f0;
   uint32_t entity_velocity = 0x041c;
   uint32_t entity_bones = 0x0ee0;

   uint32_t highlight_enable = 0x388;
   uint32_t highlight_index = 0x310;
   uint32_t highlight_color = 0x1d0;
   uint32_t highlight_fade = 0x2d0;

   uint32_t player_shields = 0x0170;
   uint32_t player_health = 0x03e0;
   uint32_t player_max_health = 0x0510;
   uint32_t player_life_state = 0x0730;
   uint32_t player_latest_primary_weapons = 0x1944;
   uint32_t player_zoom_state = 0x1ac0;
   uint32_t player_camera_data = 0x1da8;
   uint32_t player_bleedout_state = 0x2590;
   uint32_t player_observer_mode = 0x320c;
   uint32_t player_helmet_armor_type = 0x41a4;

   uint32_t weaponx_weapon_owner = 0x1540;
   uint32_t weaponx_player_data_zoom_fov = 0x165c;
   uint32_t weaponx_weapon_name_index = 0x16ec;
   uint32_t weaponx_projectile_speed = 0x1d2c;

   uint32_t prop_survival = 0x1544;

   uint32_t player_resources = 0xcb2e8c0;
   uint32_t player_resource_names = 0x0a00;

   uint32_t world_death_field = 0x0a40;

6
Counter Strike: Global Offensive / CSGO OFFSETS
« on: April 27, 2020, 01:03:49 PM »
will try my best to update them on each update.
REMINDER: C++ only.
OFFSETS:
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB368;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1320;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xCF8;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB36C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB370;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x99D;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3930;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB378;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB35C;
constexpr ::std::ptrdiff_t m_bInReload = 0x32A5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x391C;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3914;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x75;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33F0;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3330;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31D0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA410;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA40C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A7C;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3238;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x338C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3264;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3D4;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOV = 0x31E4;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA428;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3378;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA380;
constexpr ::std::ptrdiff_t m_iState = 0x3258;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31C8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31CC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31D4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3430;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D28;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D24;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x589DCC;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D40;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52B8;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D88;
constexpr ::std::ptrdiff_t dwEntityList = 0x4D43AB4;
constexpr ::std::ptrdiff_t dwForceAttack = 0x3175088;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x3175094;
constexpr ::std::ptrdiff_t dwForceBackward = 0x31750DC;
constexpr ::std::ptrdiff_t dwForceForward = 0x31750B8;
constexpr ::std::ptrdiff_t dwForceJump = 0x51ED750;
constexpr ::std::ptrdiff_t dwForceLeft = 0x31750D0;
constexpr ::std::ptrdiff_t dwForceRight = 0x3175058;
constexpr ::std::ptrdiff_t dwGameDir = 0x6285F8;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x5260A2C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xD55F1C;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x589AD0;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x528B880;
constexpr ::std::ptrdiff_t dwInput = 0x5195060;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x8F9AF4;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD2FB84;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD35728;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD356F8;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x31733FC;
constexpr ::std::ptrdiff_t dwRadarBase = 0x5178824;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD355C4;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD35598;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x89E00;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D353F4;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x5195B24;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x325C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD35388;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD3A5D0;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD3C5A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA7030;
constexpr ::std::ptrdiff_t find_hud_element = 0x2E4DC270;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3990D2;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3A5890;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA360;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x5178AC8;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD35388;
constexpr ::std::ptrdiff_t model_ambient_min = 0x58CDEC;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1CF130;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1CEF70;

credits: hazedumper

7
Apex Legends / Apex legends hack, aimbot and esp, free 1 hour trial
« on: April 19, 2020, 09:58:58 AM »
Hello guys today we are offering you a 1hour trial of apex legends free, all you have to do is follow the steps here, and it only works for 1 user only, you cant log out then login with another user.

Step 1: go to the link below ( https://www.giverofdata.com/apex/)

Step 2: press Free Trial For 1H ( download)

Step 3: you will be redirected to a chineese website where you will find a blue button press it to download the hack

Step 4: extract the zip file on your desktop

Step 5: make sure the game is not running , but you are logged in with your origin account.

Step 6: open GOD-APEX.exe

Step 7: you will find a blank field saying " your player name " on the first tab, second and third tab are for paid hack, do not bother with them unless you have paid the hack.

Step 8: enter in the field your username and press login, after that in the GOD-APEX program you will find a Start Game button, press it and the game will launch normally

Attention: if you would like to edit the settings of the hack, you can edit them in settings in GOD-APEX.ex

Normally the aimbot key is right click mouse button and glow/esp is activated by default.

ENJOY cheating...

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